It is well tested under Windows, Linux, MacOSX (with gcc, Clang and MSVC). If you wish, postprocessing is done for you: voxels converted to triangle mesh, smooth normal vectors generation, skeletal transformation matrix calculation etc. Use a principled BSDF and set the base color to the color you want. To get colors to work, you need one material per color. vox, and then use the tool you mentioned to convert it to a schematic. It has one function to load the said representation into an easily parseable in-memory structure, which you can can feed to the GPU's VBO and EBO lists directly. As the other answer already linked, you can use this plugin to export to.
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